Game Mechanics

Game Flow

Each match is a series of rounds. Each round follows this sequence:

  1. Deal — Both players draw a hand of 3 creatures. Surviving creatures from the previous round carry over (healed 50% of missing HP). Dead slots get fresh draws from your deck.
  2. Betting Round 1 — Standard poker-style betting with check, bet, raise, call, fold, and all-in actions. Blinds are posted based on the current blind level.
  3. Reveal — Both players' hands are revealed simultaneously. Each player has a free reveal token to scout one opponent slot before the reveal.
  4. Betting Round 2 — A second betting round with full information about both hands.
  5. Battle — Creatures fight slot by slot. The side with more surviving creatures wins the pot. If both sides have equal survivors, the side with higher total remaining HP% wins.
  6. Result — Chips are awarded to the winner. The match continues until one player runs out of chips.

Betting Rules

Betting follows standard poker conventions:

Blind Schedule

Blinds escalate every 3 rounds to prevent infinite games:

RoundsSmall BlindBig BlindStarting Pot
1–351015
4–681624
7–9122436
10+204060

Combat Resolution

Creatures battle slot by slot. In each slot:

  1. The faster creature (higher speed) attacks first.
  2. Damage = attacker's ATK, modified by type advantage (1.75x if advantaged).
  3. Abilities trigger based on their conditions (first strike, thorns, etc.).
  4. Combat continues in the slot until one creature is defeated or a draw occurs.

The side with more surviving creatures wins the round.

Type Matchups

There are 6 creature types arranged in a wheel. Each type has advantage over the next two types and is weak against the two types before it:

BeastBirdPlantUndeadArcaneDragon → (back to Beast)

Each type beats the next 2 in the chain. Advantage deals 1.75x damage.

Combos

Your hand is checked for patterns before battle. The best combo found applies stat bonuses to all your creatures. Higher-tier combos take priority when multiple are possible.

ComboConditionBonusMin Cards
Evolution Same type with consecutive levels (e.g., Lv1, Lv2, Lv3) +25% damage on all attacks 3
Trio All 3 creatures share the same type +15% HP to all creatures 3
Spectrum All creatures are different types +3 ATK to all creatures 3
High Hand All creatures are Level 3 or higher +4 ATK to all creatures 2
Underdogs All creatures are Level 1 +20% HP to all creatures 2
Pair At least 2 creatures share the same type +2 ATK to all creatures 2

In team modes (2v2), only combos requiring 2+ cards can activate. In 1v1 and 3v3, all combos are available.

Team Modes

Creature Poker supports three battle formats:

ModeCards Per SideHow It Works
1v1 3 Classic mode. You draw 3 creatures from your deck.
2v2 2 You contribute 1 creature, your AI teammate contributes 1. Two slot battles.
3v3 3 You contribute 1 creature, two AI teammates each contribute 1. Three slot battles.

In team modes, you can only mulligan your own card (slot 1), but you can swap card positions across all team slots. Betting is shared — the whole team pools chips.

Creature Persistence

Creatures that survive a battle carry over to the next round. They heal 50% of their missing HP between rounds. Dead creatures are replaced with fresh draws from your deck. This creates an incentive to keep your creatures alive rather than just winning battles.

Deck Building

Your deck contains 6–12 creatures. You can buy new creatures from the shop using gold earned from matches. The shop offers random creatures with rarity-weighted appearance rates. You can also sell creatures for 50% of their shop price.

Stakes

Matches are played at three stake levels, each with different buy-ins and rewards:

TierBuy-inWin RewardStarting Chips
Low50 gold120 gold100
Medium100 gold225 gold300
High200 gold450 gold600