Game Mechanics

Game Flow

Each match is a series of rounds. Each round follows this sequence:

  1. Deal — Both players draw a hand of 3 creatures. Surviving creatures from the previous round carry over (healed 50% of missing HP). Dead slots get fresh draws from your deck.
  2. Betting Round 1 — Standard poker-style betting with check, bet, raise, call, fold, and all-in actions. Blinds are posted based on the current blind level.
  3. Reveal — Both players' hands are revealed simultaneously. Each player has a free reveal token to scout one opponent slot before the reveal.
  4. Betting Round 2 — A second betting round with full information about both hands.
  5. Battle — Creatures fight slot by slot. The side with more surviving creatures wins the pot. If both sides have equal survivors, the side with higher total remaining HP% wins.
  6. Result — Chips are awarded to the winner. The match continues until one player runs out of chips.

Betting Rules

Betting follows standard poker conventions:

Blind Schedule

Blinds escalate every 3 rounds to prevent infinite games:

RoundsSmall BlindBig BlindStarting Pot
1–351015
4–681624
7–9122436
10+204060

Combat Resolution

Creatures battle slot by slot. In each slot:

  1. The faster creature (higher speed) attacks first.
  2. Damage = attacker's ATK, modified by type advantage (1.75x if advantaged).
  3. Abilities trigger based on their conditions (first strike, thorns, etc.).
  4. Combat continues in the slot until one creature is defeated or a draw occurs.

The side with more surviving creatures wins the round.

Type Matchups

There are 6 creature types arranged in a wheel. Each type has advantage over the next two types and is weak against the two types before it:

BeastBirdPlantUndeadArcaneDragon → (back to Beast)

Each type beats the next 2 in the chain. Advantage deals 1.75x damage.

Combos

Your hand is checked for patterns before battle. The best combo found applies stat bonuses to all your creatures. Higher-tier combos take priority when multiple are possible.

ComboConditionBonusMin Cards
Evolution Same type with consecutive levels (e.g., Lv1, Lv2, Lv3) +25% damage on all attacks 3
Trio All 3 creatures share the same type +15% HP to all creatures 3
Spectrum All creatures are different types +5 ATK to all creatures 3
High Hand All creatures are Level 3 or higher +6 ATK to all creatures 2
Underdogs All creatures are Level 1 +20% HP to all creatures 2
Pair At least 2 creatures share the same type +2 ATK to all creatures 2

In team modes (2v2), only combos requiring 2+ cards can activate. In 1v1 and 3v3, all combos are available.

Team Modes

Creature Poker supports three battle formats:

ModeCards Per SideHow It Works
1v1 3 Classic mode. You draw 3 creatures from your deck.
2v2 2 You contribute 1 creature, your AI teammate contributes 1. Two slot battles.
3v3 3 You contribute 1 creature, two AI teammates each contribute 1. Three slot battles.

In team modes, you can only mulligan your own card (slot 1), but you can swap card positions across all team slots. Betting is shared — the whole team pools chips.

Creature Persistence

Creatures that survive a battle carry over to the next round. They heal 50% of their missing HP between rounds. Dead creatures are replaced with fresh draws from your deck. This creates an incentive to keep your creatures alive rather than just winning battles.

Ranked Mode

Ranked mode provides fair, power-capped matches with a progression system. Your rank is determined by Rank Points (RP) earned from wins and losses.

Rank Tiers

TierRP RequiredMax Avg LevelStakesAI Difficulty
Bronze01.5LowEasy
Silver5002.0MediumMedium
Gold1,0002.5HighHard
Diamond2,000UnlimitedHighHard

Deck Power

Deck power is the average creature level across your entire deck. Each tier has a maximum average level cap. If your deck exceeds the cap for your current tier, you cannot start a ranked match until you adjust your deck. This ensures fair matches regardless of collection progress.

RP Progression

Stakes and AI difficulty are locked to your current tier. The AI also respects the same power cap, so both sides draw from an equivalent creature pool.

Deck Building

Your deck contains 6–12 creatures. You can buy new creatures from the shop using gold earned from matches. The shop offers random creatures with rarity-weighted appearance rates. You can also sell creatures for 50% of their shop price.

Stakes

Matches are played at three stake levels, each with different buy-ins and rewards:

TierBuy-inWin RewardStarting Chips
Low50 gold120 gold100
Medium100 gold225 gold300
High200 gold450 gold600

Card Packs & Cosmetics

Card Packs are the cosmetic reward system. Open packs to collect card backs, card frames, foil effects, emotes, and avatars. All cosmetics are purely visual — no gameplay power is sold.

Currencies

CurrencySourceUsed For
GoldMatch rewardsStandard Packs, creature shop
GemsPremium currency (coming soon)Premium & Legendary Packs
DustDuplicate cosmeticsCrafting specific cosmetics

Pack Types

Each pack contains 4 items with a guaranteed rare or better in every pack.

PackPriceCommonRareEpicLegendary
Standard100 Gold55%30%12%3%
Premium200 Gems40%32%20%8%
Legendary500 Gems20%30%30%20%

Pity Timer

If you open 20 packs without receiving a Legendary item, your next pack is guaranteed to contain one. The counter resets whenever you pull a Legendary.

Dust & Crafting

Duplicate items are automatically converted to Dust. Use Dust to craft any specific cosmetic you want.

RarityDust from DuplicateCraft Cost
Common525
Rare20100
Epic50400
Legendary2001,600

Cosmetic Categories

CategoryItemsWhat It Does
Card Backs5Custom design on the back of face-down cards (Obsidian, Tentacles, Sigil, Dragon Scale, Void Nexus)
Card Frames5Decorative border around creature cards (Obsidian, Blood, Crystal, Celestial, Infernal)
Foil Effects4Animated shimmer overlay on face-up cards (Holo, Rainbow, Void, Golden)
Emotes5Quick reactions during matches (Nice!, GG, Skull, Slow Clap, Mind Blown)
Avatars5Player portrait display (Beast, Dragon, Undead, Arcane, Void Lord)

Equip cosmetics from the Collection screen, accessible via the PACKS menu in the lobby.