Creature Abilities
Every creature has one ability. Higher-level creatures have stronger ability values.
First Strike Offensive
Deals bonus damage on the first attack of combat. Great for fast creatures that can eliminate threats before they respond.
Venomous Offensive
Adds flat extra damage to every attack. Consistent damage increase that scales well in prolonged fights.
Berserk Offensive
Gains bonus ATK when below 50% HP. A comeback mechanic that makes tanky creatures dangerous when wounded.
Frenzy Offensive
Gains stacking ATK bonus each combat round. Starts slow but becomes devastating in extended fights.
Iron Hide Defensive
Reduces all incoming damage by a flat amount. Pure damage reduction that excels against rapid attackers.
Bulwark Defensive
Reduces damage specifically from type-disadvantaged attacks. A specialist defense for unfavorable matchups.
Thorns Defensive
Reflects flat damage back to the attacker when hit. Punishes aggressive creatures that attack frequently.
Swift Strike Utility
Increases effective speed, ensuring the creature attacks first. Speed determines turn order in combat.
Regenerate Utility
Heals HP after each combat round. Sustain ability that rewards surviving multiple exchanges.
Leech Drain
Heals HP on each attack. Offensive sustain that combines damage output with self-healing.